Post Description
Dosch HDRI: Extreme Hires
High Dynamic Range Images - or HDRI for short are the lighting technology for truly realistic 3D-Design.
The extra illumination info of a scene which is wrapped into the HDRI-surround image gives your radiosity-scenes a degree of realism so far reserved for Hollywood ...
With Dosch Design’s HDRIs your 3D-scenes will look like “a million bucks”: The new product line Dosch HDRI offers the user a high-quality and comprehensive library of HDRI effects for the direct use in high-end 3D-Design- and animation applications.
This technology saves the 3D-designer from elaborate manual definition of multiple light-sources and also from lengthy experimenting with color choice and light-volume. The HDRIs also contain the information whether there is a direct light-source (e.g. sun, spot light) with defined shadows - or a cloudy sky/neon lights with diffuse light and "soft" shadows.
But also the color spectrum of the real scene (environment) has great effect on the virtual, rendered object or scene. The color of things (e.g. trees, gras, forest ground) in the surroundings for instance will impact the appearance of the rendered 3D-model ... likewise will the fiery red-tone of a sunset cloud create a realistic mood of such an event in reality.
56 HDR-Images of various sky-moods are provided in the most widely used formats:
•Light-Probe (Angular Map)
•Spherical Map (Latitude-Longitude)
•Vertical-Cross
•Horizontal-Cross
All HDRIs are license-free and can therefore be used without any additional cost in all commercial productions.
Radiosity - and therefore the use of HDRIs is directly supported in many 3D-applications like Lightwave (version 6.0 and higher), Softimage|XSI, Maya & Mentalray, Pixar RenderMan, Autodesk VIZ, messiah:render (Arnold), InSight (Integra), 3ds-max & VRay, 3ds-max & Brazil r/s (Splutterfish), 3ds-max & finalRender (Cebas) and many more, and if not then additional rendering tools will allow support for and easy use of HDRIs.
Starting with version 8 - HDRIs can also be used in Cinema4D. But Cinema4D does not read the higher dynamic of the HDRIs - it uses them as normal 24-bit images.
High-resolution HDRIs:
The HDRIs of this collection are provided in the following resolutions - and are therefore also perfectly suited for background use.
•Spherical Map XL - 6248x3124 Pixel
•Spherical Map - 2048x1024 Pixel
•Light-Probe XL - 4096x4096 Pixel
•Light-Probe - 2048x2048 Pixel
•Light-Probe Small - 512x512 Pixel
•Vertical Cross - 6248x4686 Pixel
•Horizontal Cross - 4686x6248 Pixel
Format: hdr (RADIANCE Image Format)
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